The Effect of Environmental Education Teaching Using CaseStudy and Games Based Learning for Undergraduate Students
Main Article Content
Abstract
The purposes of this research were to develop environmental education teaching plans using case study and games based learning to be efficiency and effectiveness, to study and compare environmental knowledge, environmental attitude and environmental ethics before and after teaching and to compare environmental knowledge, environmental attitude and environmental ethics of students with different gender. The sample used in the study were 81 the 2ndYear undergraduate students in Environmental Education program, Faculty of Environment and Resource Studies, Mahasarakham University. The research tools were the environmental education teaching plans using case study and games basedlearning, environmental knowledge test, environmental attitude test and environmental ethics test. The statistics used for data analysis were frequency, percentage, mean, standard deviation and hypothesis testing using t-test and F-test (One–Way MANOVA, One–Way MANCOVA). The results of the research showed that: 1)The environmental education teaching plans using case study and games based learning for undergraduate students were efficiency of 88.67/84.22, effectiveness of the activity index was equal to 0.7146. The students had more environmental knowledge and effected to increased students progress after learning at 71.46 percent. 2) After the teaching, the students had average score of environmental knowledge, environmental attitude and environmental ethics higher than before the teaching statistically significance level 0.05.3) There was no difference of average score of environmental knowledge, environmental attitude and environmental ethics of the students with different gender.