The Effect of Educational Situations with Comprehensive Design in Learning the Performance of Some Offensive Skills for Novice Hookah Players
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Abstract
The development in the technical level of the types of sports and games was not a coincidence, but came as a result of the follow-up of specialists and researchers to continuously develop the educational process in order to raise the level. The skill of performance and achieving results, and through the follow-up of researchers, they noticed a large number of players who face difficulties in learning offensive skills because they have difficult and complex skills in the sport of fencing, they need a great deal of time to learn this. A skill and mastering it correctly and at the right time, as is the importance of research in the preparation of teaching situations in the performance of the general design of some offensive skill players (epee). The research aims to:
- Preparing educational situations with a comprehensive design in learning some offensive skills for novice players in the hookah weapon.
- Recognizing the impact of educational situations with a comprehensive design to learn some of the offensive skills under study.
The research hypotheses, they included the effect of educational trends with comprehensive design in learning some offensive skills for novice players in the shutter weapon. From the research methodology, the experimental method was used because it is related to the nature of the problem, and the research community purposefully and ended with the selection of young epee players, with a total of (14) no divided by the lottery, (12) including the research sample for the president, and for each group (6) players, and (2) of them are a sample of exploratory experience, then it was determined how offensive skills were measured, then the exploratory rush of housewives and after the tribe was conducted. The tests that took place on Monday 1/2/2021 in the fencing hall in Al-Hussein area, and then applied to the educational units using (designing comprehensive educational situations) were not funded by an experimental group with the aim of facilitating learning. In the study of skills, the implementation period of the educational curriculum lasted (4) weeks, with two units per week (Tuesday - Thursday), and a total of (8) educational units were applied. From Tuesday 2/2/2021 to Tuesday 2/3/2021 with a time of (90) minutes per unit, and after applying the educational units, the post-tests of the experimental research group were conducted on Friday 3/3/. 2021 in the same place and time, where the tribal tests were conducted, in order to achieve the goal of the study, the researcher said using the statistical bag for social sciences (SPSS) to extract the results of the study, and in light of the results of the study. The research concluded that educational trends with general design greatly helped in learning offensive skills for novice players, and the researchers recommended the necessity of using educational trends with comprehensive design in other fields and disciplines.