Implementing Simulation Games to Enhance Student Behavior
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Abstract
The purpose of this study is to enhance student behavior through implementing simulation games for 30 students at history class at 31 Public Senior High School in East Jakarta in Indonesia. This classroom action research was conducted through applying simulation games related to character building involving character values of discipline, independence, health, sportiveness, nationalism, and self confidence. Results suggest that there is an improvement of student behavior enhancement associated with achievement, motivational, social-emotional, and relational behavior from cycle 1, 2, and 3 arriving at 70 %, 76 %, and 85 %. The findings indicate that implementation of simulation games can enhance student behavior for 30 students at History Course at 31 Public Senior High School in East Jakarta in Indonesia.